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Visual studio sfml font resource
Visual studio sfml font resource





visual studio sfml font resource visual studio sfml font resource
  1. #Visual studio sfml font resource driver
  2. #Visual studio sfml font resource software
  3. #Visual studio sfml font resource code

I'm using the nouveau driver for the nVidia card, not the proprietary one. While my nVidia card (a GT555M) uses "GL_RENDERER = Gallium 0.4 on NVC3" as reported by glxgears -info. My Intel card uses "GL_RENDERER = Mesa DRI Intel(R) Sandybridge Mobile", I do not know the exact implications of this (I hope some of you do), but I guess this means the problem lies somewhere in the graphics driver or the renderer and not in Xorg (as I'm using the exact same version of Xorg both times) To my surprise, when invoking the program with BREAK defined using "optirun" (the tool that executes the program with the discrete nVidia card), the program works just fine.

#Visual studio sfml font resource software

However, I have a laptop using the "nVidia Optimus" technology and have recently installed a software called "Bumblebee", which allows me to run certain applications with my discrete nVidia graphics card instead of the integrated Intel one. I tried this again with the latest git version, and am still getting the same behaviour reported earlier when running the test program with BREAK defined. I have made another observation about this issue. Even when calling texture.LoadFromFile afterwards it still won't draw correctly. Once the Create function is called before the window was created, the texture can no longer be used. They are not very efficient, but hopefully, with a few prayers, they should work. These instructions are somewhat detailed and apply to particular configurations. They should also be close to some earlier versions of MSVS as well. &0183 &32 Creating Window (SFML / C) Adding Tilemap Component to ECS A Pathfinding Algorithm with Pseudocode Drawing a Triangle - Modern OpenGL with Python A Brief Look at Entity Component System (ECS) Displaying The Score in SFML / C Smooth Movement of Player in SFML / C Setup Project with C. These calls have to happen after the window was created or I don't get the image on the screen.Ĭalling Create before the window was created doesn't draw the image, that's why I think the problem lies there. SFML Installation and Usage on Microsoft Visual Studio These instructions apply to MS Visual Studio Enterprise 2017. I noticed that instead of using texture.LoadFromImage I could also call Create and Update. I loaded the image with image.LoadFromFile and then after the window was created I used texture.LoadFromImage to load the texture.

#Visual studio sfml font resource code

I added an Image to the code to do a few tests and I think the problem lies in the Texture::Create function.įirst I defined the texture before the window, but didn't do anything with it. I think I am able to locate the problem a little bit better.īecause texture.LoadFromFile is just a shortcut for image.LoadFromFile and texture.LoadFromImage I dicided to split it up. First of all: the solution of nailuj24 just gives me a black screen.







Visual studio sfml font resource